Orc Side


Contents

[edit] Buildings

Town Hall



Visible Range: 4
Hit Points: 1200
Magic Points: 0
Build Time: 255
Gold Cost: 1200
Oil Cost: 0
Lumber Cost: 800
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Keep



Visible Range: 6
Hit Points: 1400
Magic Points: 0
Build Time: 200
Gold Cost: 2000
Oil Cost: 200
Lumber Cost: 1000
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Castle



Visible Range: 9
Hit Points: 1600
Magic Points: 0
Build Time: 200
Gold Cost: 2500
Oil Cost: 500
Lumber Cost: 1200
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Barracks



Visible Range: 3
Hit Points: 800
Magic Points: 0
Build Time: 200
Gold Cost: 700
Oil Cost: 0
Lumber Cost: 450
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Stables



Visible Range: 3
Hit Points: 500
Magic Points: 0
Build Time: 150
Gold Cost: 1000
Oil Cost: 0
Lumber Cost: 300
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Church



Visible Range: 3
Hit Points: 700
Magic Points: 0
Build Time: 175
Gold Cost: 900
Oil Cost: 0
Lumber Cost: 500
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Farm



Visible Range: 3
Hit Points: 400
Magic Points: 0
Build Time: 100
Gold Cost: 500
Oil Cost: 0
Lumber Cost: 250
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Inventor



Visible Range: 3
Hit Points: 500
Magic Points: 0
Build Time: 150
Gold Cost: 1000
Oil Cost: 0
Lumber Cost: 400
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Gryphon Avairy



Visible Range: 3
Hit Points: 500
Magic Points: 0
Build Time: 150
Gold Cost: 1000
Oil Cost: 0
Lumber Cost: 400
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Blacksmith



Visible Range: 3
Hit Points: 775
Magic Points: 0
Build Time: 200
Gold Cost: 800
Oil Cost: 100
Lumber Cost: 450
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Cannon Tower



Visible Range: 9
Hit Points: 160
Magic Points: 0
Build Time: 190
Gold Cost: 1000
Oil Cost: 0
Lumber Cost: 300
Attack Range: 0
Armor: 20
Basic Damage: 50
Piercing Damage: 0


Mage Tower



Visible Range: 3
Hit Points: 500
Magic Points: 0
Build Time: 125
Gold Cost: 1000
Oil Cost: 0
Lumber Cost: 200
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Scout Tower



Visible Range: 9
Hit Points: 100
Magic Points: 0
Build Time: 60
Gold Cost: 550
Oil Cost: 0
Lumber Cost: 200
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Guard Tower



Visible Range: 9
Hit Points: 130
Magic Points: 0
Build Time: 140
Gold Cost: 500
Oil Cost: 0
Lumber Cost: 150
Attack Range: 0
Armor: 20
Basic Damage: 4
Piercing Damage: 12


Lumber Mill



Visible Range: 3
Hit Points: 600
Magic Points: 0
Build Time: 150
Gold Cost: 600
Oil Cost: 0
Lumber Cost: 450
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Shipyard



Visible Range: 3
Hit Points: 1100
Magic Points: 0
Build Time: 200
Gold Cost: 800
Oil Cost: 0
Lumber Cost: 450
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Oil Refinery



Visible Range: 3
Hit Points: 600
Magic Points: 0
Build Time: 225
Gold Cost: 800
Oil Cost: 200
Lumber Cost: 350
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Foundry



Visible Range: 3
Hit Points: 750
Magic Points: 0
Build Time: 175
Gold Cost: 700
Oil Cost: 400
Lumber Cost: 400
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


Oil Platform



Visible Range: 3
Hit Points: 650
Magic Points: 0
Build Time: 200
Gold Cost: 700
Oil Cost: 0
Lumber Cost: 450
Attack Range: 0
Armor: 20
Basic Damage: 0
Piercing Damage: 0


[edit] Heroes

Heroes are the backbone of your army, and provide myriad powers and abilities which individually can sway entire battles, and at times, can even help them level bases, all on their own, if you know how to use them. Proper use of a hero is important in Warcraft, be sure to use them to the full extent of their abilities!

[edit] Accessories and Items

Heroes also have another unique ability, in that they can carry around a maximum of six items with them. These items vary in size and shape, from use and how you obtain them. Some, such as the Orb of Fire you get early in the game, you can gain simply from completing a quest. Others, such as the Goblin Land Mines, only appear as mission-related items, and a few are rare and unlikely to be found, such as the Ankhs which can be used to revive a dead hero on the field. A few, such as tomes, permanently increase stats! Basically, at one point at time, you will find yourself in need of having only six items. What do we recommend? Keep everything you think might be useful further down the road, as heroes in campaigns keep those for the duration of the conquest. Of those, keep what is best. If you have an Orb of Fire +1 and Gauntlets of Ogre Strength +7 (which I've never found, so don't try looking for it) then take the Gauntlets, because they will obviously be of more use. Also, when it comes down to it, a lot of items you get from quests will be useful. There are several items in the game which lead to dramatic increases in stats in everything if you take the time to get them. Always remember, items can be traded between heroes if need be, so don't think that what you leave on Arthas can't be given to Jaina Proudmoore when you are controlling them both.

[edit] Death of Heroes

Whether or not they have an Ankh on them, which revives them where they are when they die, heroes will eventually die. This is signified on the field by a white ghost disappearing from the corpse of the fallen hero, and the portrait in the top left corner of the screen to go dark. To remedy this, you must go to the altar of your race and see if you can have him remade.

[edit] Cost of Hero Revival By Level

The following is a cost, in addition to the 5 Food which they will take up.

  • Lvl 1 - 200 gold
  • Lvl 2 - 250 gold
  • Lvl 3 - 300 gold
  • Lvl 4 - 350 gold
  • Lvl 5 - 400 gold
  • Lvl 6 - 450 gold
  • Lvl 7 - 500 gold
  • Lvl 8 - 550 gold
  • Lvl 9 - 600 gold
  • Lvl 10 - 650 gold

Basically, start at 200 and go up 50 in cost for each level they gain.

[edit] Experience

Hero's need a few things on the field. Often, this can be remedied by supporting soldiers and such, but there are times when heroes are in need of experience. Experience is necessary for the advancement of your character. You can find them in tomes, or when fighting enemies. Below is some information about experience and heroes, specifically, how much experience is required for you to gain another level. Note, in campaigns, you may only be able to level up to a certain extent, but that does not mean you have to miss out on everything.

[edit] Cost of Hero Leveling by Experience

  • Level 1 Heroes - START LEVEL
  • Level 2 Heroes - 200 to level.
  • Level 3 Heroes - 500 to level.
  • Level 4 Heroes - 900 to level.
  • Level 5 Heroes - 1400 to level.
  • Level 6 Heroes - 2000 to level.
  • Level 7 Heroes - 2700 to level.
  • Level 8 Heroes - 3500 to level.
  • Level 9 Heroes - 4400 to level.
  • Level 10 Heroes - 5400 to level. This is the final level for all heroes, until the expansions Orcish campaign which you can go farther in.

[edit] Deathwing

Very strong dragon, but prone to getting himself killed due to his slow reaction speed. Very useful for town clearing in the final Orc level where everyone else is locked down in defense (and it doesn't matter if he gets killed).Deathwing with Haste and Bloodlust is a real powerhouse.
Armour: 10
Damage: 12-35
Range: 5
Sight: 9
Speed: 14
Health: 800


[edit] Dentarg

Ogre-magi.Equivalent of Turalyon. Initially starts with the Eye and Bloodlust, later starts with Runes as well.
Armour: 8
Damage: 3-24
Range: 1
Sight: 6
Speed: 13
Health: 300


[edit] Grom Hellscream

Orc grunt leader with high attack and health.Orc equivalent of Danath.
Armour: 8
Damage: 3-22
Range: 1
Sight: 5
Speed: 10
Health: 240


[edit] KORGAN BLADEFIST

Another Orc grunt leader with high attack and health.
Armour: 8
Damage: 3-22
Range: 1
Sight: 5
Speed: 10
Health: 240


[edit] Teron Gorefiend

Death knight who initially starts with only Death Coil. However, trying to keep him alive among a whole load of Exorcism throwing paladins can be very difficult, so he is more a liability than a help in the mid to late stages of a
level.
Armour: 2
Damage: 8-16
Range: 4
Sight: 9
Speed: 8
Health: 180


[edit] Missions

[edit] Mission I: Slayer of Shadowmoon

Destroy all the enemy death knights and protect your base from harm. You must also rescue Grom Hellscream from the enemies base.



[edit] Mission II: Skull of Gul'Dan

In this mission you must find and recruit the Thunder Lords. Then destroy the enemy Bonchewers and rescue the shattered hand. Keep your heroes alive.


[edit] Mission III: Thunder Lord and Bonechewer

Destroy the Thunder Lord clan and destroy the enemy Bonechewer. Keep all your heroes alive and protect your base.



[edit] Mission IV: The Rift Awakens

In this fourth mission your are against the dreaded humans. You must destroy their base and men and Teron must survive the battle or you will lose.


[edit] Mission IX: The Tomb of Sargeras

The demon beckons to you. You must destory the Demon that holds the Jewel sceptor to pass on to the next mission and continue the war.


[edit] Mission V: Dragons of Blackrock Spire

Capture as many dragons as you can. Then you must capture the dragoon roost that is nested high in the mountains. Keep your hero and base protected.



[edit] Mission VI: New Stormwind

To win you must destroy everthing against you. Take out the enemies and keep Teron alive to get access to the next level.


[edit] Mission VII: Seas of Azeroth

Build five shipyards for you to use. Then destroy all the enemies ship and protect your base, men, and boats to pass to the next mission.


[edit] Mission VIII: Assault on Kul Tiras

The Kul Tiras navy comes down upon you. To win you must destroy their navy forces. Then move on and destroy the human settlement that is rested on the shores of Kul Tiras.


[edit] Mission X: Alterac

Destroy the enemy human settlements. They are bustling with enemies and pose a great threat. Then rescue the mage from Alterac and return him to the Circle of Power.


[edit] Mission XI: Eye of Dalaran

Destroy all the enemy mage towers and destroy the powerful Dalaran enemies to pass on to the next mission and the final battle.


[edit] Mission XII: The Dark Portal

Capture the Dark portal and destroy all the enemie forces in your way to complete the mission and finally beat the game. This mission is hard so make sure to build up your forces for the largest battle ever.

Last edited by Fluroclad on 3 August 2010 at 14:03
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